Hi acrobatic, I can add to that...for the change people will need to install the zlin-50 aircraft as well.smoke-zlin50_d
isn't a default FSX effect. But I think it's a great idea to use the smoke that suits you best.
BTW, do you have the FSX SDK? There's a great run-time effects tool included (make&see your changes right in FSX). It allows you to edit the RV's smoke effect and it is pretty easy to add more density and length. The only drawback to such a change is a minor performance hit. I tend to put an emphasis on performance for all the defaults - many users need optimized content to avoid stutters and poor FPS. Still in isolation, increasing one item like the smoke effect isn't going to hurt much at all
The RV's smoke uses FSX's animated texture feature for particles - so it's a bit more sophisticated than the average smoke effect. It spawns from the exhaust pipe too, as it really should.
- Code: Select all
smoke.0 = -5.453, -0.406, -1.741, btsFxRV7_smoke
smoke.1 = -6.250, -10.293, -0.578, btsFxRV7_volumetric
smoke.2 = -6.250, 10.293, -0.578, btsFxRV7_volumetric
Just a caution, make sure to leave smoke.1
(volumetric) just as they are. Those effects are used by the landing lights at night in clouds. If you need an additional smoke effect add it as smoke.3
FSX's powerful run-time effects tool called, FXedit